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Case Study

Turned end-users into evangelists: Testingology has helped an education solutions provider in scaling and deploying their cloud based learning platform with near zero-defects and within timelines >>
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Testingology has worked with some of the world's leading companies which utilize edutainment as the medium for education.

Edutainment is an area where entertainment is used in combination with education in order to create a motivating and successful environment for learning. Educational aspects may conflict with entertainment and a balance has to be drawn between the two to really make edutainment work. This adds to the complexity of development, while ensuring the quality of edutainment programs. Some of the essentials to be addressed are:

  • Usability evaluations concerning navigation, aesthetics, attention retention index, design of menu buttons, etc. simulated at the end-user level – both manual and tool-based evaluations

  • Game experience and its relevance to education

  • Balance between education and entertainment

  • Functional relevance of sound, animation, video, text and images and its appropriateness to the subject being taught

  • Significance of edutainment and its mapping with the goals of the education curriculum Integration and interoperability of games with LMS and other learning products


Testingology ensures that all the essentials in the edutainment domain are addressed. Testingology has expertise both in terms of education as well as entertainment and has worked with some of the world's leading companies which utilize edutainment as the medium for education.

Some of the services offered by Testingology include Test Consulting, Functional Consulting, Performance Testing, End-user simulation, Load Testing, Automation Testing and Usability Testing.
Why Testingology for Edutainment Testing?
  • – experience of having worked with companies that specialize in creation of edutainment software on functional and performance aspects

  • – simulate end-user actions and expectations in the areas of education and entertainment, allowing us to add value in all our quality endeavors with edutainment customers

  • – comprehensive knowledge on the usability guidelines expected in the edutainment industry and access to subject matter experts who specialize in edutainment

  • – influence design principles used by game designers through beta testing and ensuring the success of the final edutainment system

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